So the only real addition I made today was to add the skeleton to the prison cell and I also modeled a shackle, though I have not yet textured it. I also have to chain it to the wall in a way consistent with physics.
Tuesday, May 22, 2012
Overlapping UVs Issues
Well, I'm afraid I don't really have much to report today. I have spent most of the day trying to UVW Unwrap a skeleton figure I got from the Google online 3D warehouse. It seems no matter how hard I try I can't get rid of the overlapping UVs, which I have to do in order to make it compliant with TurboSquid's Checkmate standards. It is possible I might have to just have as much of the model be compliant as possible, but not require all of it. I know how to check for overlapping UVs in 3DS Max, but even though I couldn't see any on the body part I finally finished, the check still showed overlaps.
So the only real addition I made today was to add the skeleton to the prison cell and I also modeled a shackle, though I have not yet textured it. I also have to chain it to the wall in a way consistent with physics.
So the only real addition I made today was to add the skeleton to the prison cell and I also modeled a shackle, though I have not yet textured it. I also have to chain it to the wall in a way consistent with physics.
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