Hello again, it's time for another update. And I have made some progress, though it might not look like it right away. What happened was I took a couple steps backwards to improve the quality of the model. On TurboSquid.com, they have a standard for their higher end models that they call Checkmate, and a slightly less restrictive one called Checkmate Lite. I want the models in my games to be of the highest quality, so I re-did the model to comply with these standards. The prison cell that I have at this point now looks like this:
This has only 84 faces and 92 vertices.
If anyone is interested, I do take tutorial requests. As I discover how to do these things, I would be more than happy to share my newly discovered knowledge with the world. So if at any point anyone reading this would like more details on how I did what I have done, just post a comment and I will get to it as soon as I can.
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